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Reset Button:Most Innovative Videogame of 2008

Video Gamers Oasis
Video Gamers Oasis Video Gamers Oasis
Video Gamers Oasis

An essay on the most innovative videogame of 2008, and on why videogames are too inbred and insular to attract non-gamers. See the post to accompany this video: http://www.shamusyoung.com/twe... great history of consoles from 1972-present : http://www.thegameconsole.com/... PEW/Internet study cited in the video: http://www.pewinternet.org/PPF...

Channel: Gaming
Uploaded: November 30, 1999 at 12:00 am
Author: ShamusYoung

Length: 09:59
Rating: 4.695238
Views: 42752

Tags: Mirror's Edge  Prince of Persia  Shamus Young  GTA  Pacific Rift  PS3 Controller  

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Video Comments

CyberLance26 (November 30, 1999 at 12:00 am)
@cbuma Most people get really frustrated if they only die a few times in games and prefer to give up instead of working hard to get better.Thats why many new people that try to play games dont wanna continue play to play game because they dont want to keep dying and get frustrated anymore.
josemlopes (November 30, 1999 at 12:00 am)
Instead of penalty free gaming I would prefer that the Easy mode got a redesign, for example, you said that we learned to play on a controller with 8 inputs so imagine a game like Rainbow Six Vegas, my dad liked the game but sucked at it because of the complex controllers, if the Easy mode was a more simplefied version of the game he could learn the basics first (no ironsight, no cover system, etc, it would almost play like DOOM, run and shoot). Then he could learn the advanced stuff later.
TheSuperhalofreak (November 30, 1999 at 12:00 am)
@GarciLP You are wise in your statement. However, playing videogames picked up my finger dexterity in playing guitar and vice versa. It is an endless loop of skill building. Think of it as skill synergy like in a roleplaying game. Skills in one field can help use other skills. Suffice to say, I actually did have some advantages before ever playing the instrument. It doesn't defy your statement but is more of a supplement.
WinstonSmith6079 (November 30, 1999 at 12:00 am)
@timorekusa [...continued from last post]Hell, I remember playing like C64 Telengard and the Ultima games and such where maybe about half the monsters you killed dropped nothing at all, at least in the early stages of such games. You had to get a bit of skillz to get to where the monsters dropped lots and good stuff.But I also understand what the video says as well: Games were much more "User-Friendly" in the past. Today, the attitudes are all wrong: User-Friendliness is quite a lost art!
WinstonSmith6079 (November 30, 1999 at 12:00 am)
@timorekusa I know what you mean, and agree to a certain degree.I played Diablo II: Lord of Destruction online for the first time in years last week. What a great online game it USED to be! Now you just kill the weakest monster or just open a chest and all the items in the virual world fall to the ground to be grabbed! I'd just started the game and my inventory was full after like three kills and a chest!Damn! What am I, a baby!? It didn't used to be that way![Continued in next post....]
no1sjester (November 30, 1999 at 12:00 am)
very coherent. very accurate. good points made.
TheLazEffect (November 30, 1999 at 12:00 am)
very interesting
bencheshire (November 30, 1999 at 12:00 am)
That study quoting 50% gamers, did that include mobile and facebook games, those platforms must have a higher penetration than 50%... And i think the iphone is more intuitive than the wii, which has too many controllers (mote, nunchuk, classic, gamecube, plastic peripherals), whereas the best iphone games require only one finger to manipulate the game world. Talk about accessability, plus it can start out as a smartphone until you're bored one day on a bus and decide to check out this "app stor

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